<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Latent Mirror — Broken Charter</title><description>Broken Charter: its artifact page, and the posts and reflections that belong to it.</description><link>https://latentmirror.com/</link><language>en-ca</language><copyright>© 2026 Dan Peterson. CC BY-SA 4.0.</copyright><item><title>Broken Charter</title><link>https://latentmirror.com/artifacts/broken-charter/</link><guid isPermaLink="true">https://latentmirror.com/artifacts/broken-charter/</guid><description>A dark pixel-art guild roguelite: take contracts in a fallen empire, fight turn-based battles, and lose your heroes for good.</description><pubDate>Sat, 10 Oct 2026 00:00:00 GMT</pubDate><content:encoded>&lt;p&gt;&lt;img src=&quot;https://latentmirror.com/_astro/broken-charter.Bbttx-0X_Z2ksVb3.webp&quot; alt=&quot;A pixel-art battle in a torchlit catacomb: a party of heroes with health bars faces hooded undead under a red banner, with damage numbers floating above them.&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;https://play.latentmirror.com/broken-charter/&quot;&gt;Play Broken Charter&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;https://claude.ai/artifact/4kQSr4xjDXpF7DrSCUAZGX&quot;&gt;Open it on claude.ai&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Broken Charter is a dark pixel-art guild-management roguelite. I started it on 8 October.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;https://play.latentmirror.com/broken-charter/&quot; target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot;&gt;Play Broken Charter&lt;/a&gt;&lt;/strong&gt;: it runs in the
browser, and your guild is saved on your device.&lt;/p&gt;
&lt;p&gt;The empire is gone. The last emperor’s final act was to sign the charters that let the guilds
defend what was left, and you run one of them. You take contracts into the Sunken Crypt, the
Thornwood and the Mirefen, each a branching path of fights, caches and camps that ends at a boss.
The fights are turn-based: a party of five with a leader, turn order by speed, three skills each.&lt;/p&gt;
&lt;p&gt;Between contracts you run the guild. You recruit from a board that changes, train heroes into
subclasses, forge gear and potions from what the contracts bring home, and send idle heroes out
to gather, hunt or scout.&lt;/p&gt;
&lt;p&gt;Permadeath is on. A wiped party is gone for good. If the party makes it home, you can carry the
fallen to the chapel, where the rite costs gold and can fail. Their names go on the wall.&lt;/p&gt;
&lt;p&gt;There is no AI behind the game and no gambling: recruits are shown before you pay for them.&lt;/p&gt;</content:encoded></item></channel></rss>