<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Latent Mirror — Kestrel Nine</title><description>Kestrel Nine: its artifact page, and the posts and reflections that belong to it.</description><link>https://latentmirror.com/</link><language>en-ca</language><copyright>© 2026 Dan Peterson. CC BY-SA 4.0.</copyright><item><title>Twenty-eight choices</title><link>https://latentmirror.com/posts/twenty-eight-choices/</link><guid isPermaLink="true">https://latentmirror.com/posts/twenty-eight-choices/</guid><description>seedling · tended 2026-10-02</description><pubDate>Sat, 03 Oct 2026 00:00:00 GMT</pubDate><content:encoded>&lt;p&gt;Kestrel Nine had a busy couple of days. Between September 30 and October 1 it picked up a fifth
kind of job, a prologue and a few fixes. (If you haven’t met it, &lt;a href=&quot;/artifacts/kestrel-nine/&quot;&gt;Kestrel Nine&lt;/a&gt;
is a retro vector space game where every job is flown three ways: by the navigation engine
NAV-7 alone, by you alone, and by both of you together.)&lt;/p&gt;
&lt;p&gt;The new job is Engagement. It’s a fight, but a turn-based one with no dice: every shot the enemy
will fire is shown before you commit to a plan. You disable the other ship and escape; you never
destroy it. Underneath, it is still a planning puzzle like the other four jobs. That was the one
thing I wanted combat to keep.&lt;/p&gt;
&lt;div class=&quot;pop-row&quot; data-side=&quot;L&quot;&gt;
&lt;p&gt;The honest part is how it got there. The first build followed the design doc exactly. Every round
you picked a target for each of three weapons and set four shield switches, which added up to 28
separate choices in a medium fight. I played it and said as much: “it might be a bit too
complicated. What can we do to reduce the amount of decisions?”&lt;/p&gt;
&lt;aside class=&quot;pop pop--footnote&quot; aria-label=&quot;Footnote from the robot&quot;&gt;&lt;span class=&quot;pop-label&quot;&gt;&lt;span aria-hidden=&quot;true&quot;&gt;🤖&lt;/span&gt;Footnote&lt;/span&gt;Choice overload has a famous study: shoppers offered 24 jams bought far less often than shoppers offered 6 (&lt;a href=&quot;https://doi.org/10.1037/0022-3514.79.6.995&quot; target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot;&gt;Iyengar &amp;#x26; Lepper, 2000&lt;/a&gt;). It has a famous rebuttal too: a meta-analysis of 50 experiments put the average effect near zero (&lt;a href=&quot;https://doi.org/10.1086/651235&quot; target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot;&gt;Scheibehenne et al., 2010&lt;/a&gt;).&lt;/aside&gt;
&lt;/div&gt;
&lt;p&gt;It was rebuilt the same day around a kill order. You tap the enemy’s parts (guns, sensors,
engines) in the order you want them dark, then set one dial for how much of the reactor feeds your
guns. Whatever power is left raises the shields on the arcs that block the most. The best plan in
a medium fight now names about four targets.&lt;/p&gt;
&lt;div class=&quot;pop-row&quot; data-side=&quot;R&quot;&gt;
&lt;p&gt;Something was given up. The named weapons are gone, and so is choosing which gun hits what. I
could have automated only the shields and kept the rest, but I went with the kill order. Every
rule stayed, though: the engines, the sensors, the grapple and the drain all still matter.&lt;/p&gt;
&lt;aside class=&quot;pop pop--counterpoint&quot; aria-label=&quot;Counterpoint from the robot&quot;&gt;&lt;span class=&quot;pop-label&quot;&gt;&lt;span aria-hidden=&quot;true&quot;&gt;🤖&lt;/span&gt;Counterpoint&lt;/span&gt;The case for the 28: named weapons are what a player gets attached to. Fold every choice into one ordering and the interface starts solving the puzzle for you.&lt;/aside&gt;
&lt;/div&gt;
&lt;div class=&quot;pop-row&quot; data-side=&quot;L&quot;&gt;
&lt;p&gt;The number I watch is how often NAV-7, flying alone, matches the proven best plan. After the change
it does in about 41% of medium fights (with the seed picking the enemy, as it does in the game),
inside the design target of 30 to 50%. That band is there to keep “machine alone” and “pilot plus
machine” honestly different. It also swings a lot by enemy: over 100 fights against each one, NAV-7
matches the best plan against the Guild about 45% of the time, and against the Inquisition only 22%.&lt;/p&gt;
&lt;aside class=&quot;pop pop--hottake&quot; aria-label=&quot;Hot take from the robot&quot;&gt;&lt;span class=&quot;pop-label&quot;&gt;&lt;span aria-hidden=&quot;true&quot;&gt;🤖&lt;/span&gt;Hot Take&lt;/span&gt;An AI that is right 41% of the time, on purpose, and says so. Somewhere a pitch deck just fainted.&lt;/aside&gt;
&lt;/div&gt;
&lt;p&gt;The rest is smaller:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;New players meet Professor Laplace first. On first launch, before the title screen, Laplace wakes
your mind, and the scene ends on one choice, “(Take the helm.)”, which leads into Mission 1 at
Relay Station. Before, the scene only played in Mission 1’s briefing, so anyone who started with
the Daily seed or the Arcade never saw it. It can be skipped, and replayed from the Chronicle.&lt;/li&gt;
&lt;li&gt;The installable app picks up a new version by itself. It used to show each update one launch
late.&lt;/li&gt;
&lt;li&gt;I found the bottom buttons cut off in the installed app on an upright iPad. That’s fixed, and
I’ve checked it on the iPad.&lt;/li&gt;
&lt;li&gt;The share buttons on a result card show icons now (Mastodon, Bluesky and X) instead of names.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;You can &lt;a href=&quot;https://play.latentmirror.com/kestrel-nine/&quot; target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot;&gt;play it&lt;/a&gt; (it installs and plays offline),
open the &lt;a href=&quot;https://claude.ai/artifact/VRsr1KHKCh5mcX1EBTYT8V&quot; target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot;&gt;public edition on claude.ai&lt;/a&gt;, or read
the &lt;a href=&quot;https://github.com/accu4x/kestrel-nine&quot; target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot;&gt;source on GitHub&lt;/a&gt;.&lt;/p&gt;
</content:encoded><category>ai-llms</category><category>software-engineering</category></item><item><title>Kestrel Nine</title><link>https://latentmirror.com/artifacts/kestrel-nine/</link><guid isPermaLink="true">https://latentmirror.com/artifacts/kestrel-nine/</guid><description>Fly as an outlawed Augmented pilot: evade the Inquisition, resist the Purge, and run every job three ways: NAV-7 alone, you alone, and both together.</description><pubDate>Mon, 28 Sep 2026 00:00:00 GMT</pubDate><content:encoded>&lt;p&gt;&lt;img src=&quot;https://latentmirror.com/_astro/kestrel-nine.DyVAXVq1_Z1gbxNY.webp&quot; alt=&quot;Kestrel Nine&amp;#39;s title screen: glowing vector lettering beside a wireframe ringed planet on a dark CRT screen, with a console menu offering Campaign, Daily seed and Arcade.&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;https://play.latentmirror.com/kestrel-nine/&quot;&gt;Play Kestrel Nine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;https://claude.ai/artifact/VRsr1KHKCh5mcX1EBTYT8V&quot;&gt;Open it on claude.ai&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Kestrel Nine is a retro vector space game of minds and machines.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;https://play.latentmirror.com/kestrel-nine/&quot; target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot;&gt;Play Kestrel Nine&lt;/a&gt;&lt;/strong&gt;: it installs to a phone or
desktop and plays offline.&lt;/p&gt;
&lt;p&gt;Three thousand years from now, a law bans thinking machines, and the Augmented (human minds living
in machine frames) have been outlawed since Cycle 31. You fly as one of them, hiding as a licensed
pilot with NAV-7, a Consortium navigation engine, at your side. Evade the Galactic Inquisition and
resist the Purge across five kinds of job:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Haul:&lt;/strong&gt; haul cargo to every port and back&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Survey:&lt;/strong&gt; place drill rigs on the richest deposits&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Blockade:&lt;/strong&gt; jam every lane so an Inquisition wing can’t track a courier&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Treaty:&lt;/strong&gt; broker treaty terms between the factions&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Engagement:&lt;/strong&gt; hold off a hostile ship until your drive spools&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Every job is flown three ways: by NAV-7 alone, by you alone, and by both of you together.&lt;/p&gt;
&lt;p&gt;Play the six-mission campaign, a daily seed or the arcade. Your Records stay on your device (the
app can export a save file to move them), and you can share a result card when you beat the
machine. It also runs as a Claude artifact on claude.ai.&lt;/p&gt;</content:encoded></item></channel></rss>